Sunday, March 13, 2011

A return to an old problem

I revisited that testing I did before regarding glass and caustics on the older blog. Found out that the pic in there isn't even using caustics. Those were just raytraced shadows. No wonder the specular wasn't going through.

I dunno if it's just me doing something wrong or if caustics simply don't work for nurbs. I converted the surface to be polygons and it worked fine afterward.

Here's a new render:

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